Parry smash ultimate frame data4/1/2024 ![]() ![]() As a quick recap: Smash Ultimate runs at 60 frames/second. Before we get started.įor this one we'll have to dive into some frame data. Multi-parries happen either because you've auto-parried (a move has multiple hits that come out within 1-2 frames of each other) or because after the first parry, you timed another parry for the next hit using the 3 frame advantage from the first parry. I'll leave the below answer for historic value, but until things are tested, take it with a grain of salt. So the values in this answer and information on multi-parrying in general may no longer be correct. This was creating more downtime than a single perfect shield." From the patch notes: " Shortened the downtime when performing a perfect shield against projectiles." and " Perfect shields will no longer activate multiple times when the shield button is released once. ![]() Both parries on projectiles and multi-parries got an overhaul. ![]()
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